AI Insights · Timothy · January 2022
Top 5 Sports Games in Latin America Q4 2021 Performance
In Q4 2021, the top 5 sports games in Latin America saw varied trends in weekly downloads, revenue, and active users, with notable performances from [8 Ball Pool™](https://app.sensortower.com/overview/6478d3edb3ae272847ad30f8?country=US) and [EA SPORTS FC™ Mobile Soccer](https://app.sensortower.com/overview/5e8694de25186e479bf4dd24?country=US).
In the fourth quarter of 2021, the top 5 sports games in Latin America showed diverse trends in weekly downloads, revenue, and active users. Here's a closer look at their performance:
8 Ball Pool™ from Miniclip.com ended the year on a high note. Weekly revenue saw a significant rise, peaking at around $154K during the last week of December. Downloads fluctuated, reaching a notable high of approximately 643K in the same period. Active users also exhibited an upward trend, culminating at 8.3M by the end of the quarter.
EA SPORTS FC™ Mobile Soccer by Electronic Arts experienced varied weekly revenue, peaking at $107K in late November. Its downloads increased steadily, hitting about 334K in the final week of December. The game maintained a solid base of active users, with a slight dip mid-quarter but closing strong at 6.4M.
eFootball™ 2024 from KONAMI showed a remarkable increase in weekly revenue towards the end of the quarter, reaching approximately $166K in the week of December 20. Downloads peaked at around 195K in the last week of December, while active users saw a consistent rise, finishing the quarter at 7.3M.
Dream League Soccer 2024 by First Touch Games Ltd. experienced a surge in weekly revenue in mid-December, peaking at roughly $112K. Downloads also spiked in early December, reaching over 530K. The active user base increased significantly to around 6.8M by early December, though it tapered off slightly towards the end of the quarter.
Top Eleven Be a Soccer Manager from Nordeus had a mixed quarter. Weekly revenue varied, peaking at approximately $58K in early November. Downloads fluctuated, with a high of about 56K in mid-October. The game maintained a stable active user base, closing the quarter with around 369K users.
These insights are derived from Sensor Tower data. For a more detailed analysis, visit Sensor Tower.